DesignAs of the meeting that was held on the 4th of April 2012 these are what my designs were
Data Flow Diagram
The design has not been modified since said meeting.
CodingDuring my constant communication with my colleague William Qi (http://anonskypewilliam.blogspot.com.au/?view=classic), we have come to the conclusion of using the Kinect SDK with OpenCV to be our coding base with the Kinect for such things as collecting data, face tracking etc.
We have also concluded that as a base for our thesis we would like to have 2D Deformation done, due to the fact that 3D Deformation could be quite CPU and Graphically intensive and possibly unviable until further research is done.
My current coding is in progress and it involves converting the input code from DirectX to OpenGL (OpenCV) in the Skeletal Viewer that is included in the Kinect SDK.
All the current Literature that i have read and analysed include
- Automatic reconstruction of personalized avatars from 3D face scans by Michael Zollhofer, Michael Martinek, Gunther Greiner, Marc Stamminger and Jochen Sußmuth
- Realtime performance-based facial animation by Thibaut Weise, Sofien Bouaziz, Hao Li and Mark Pauly
- Computer-Based Analysis of Facial Action in Schizophrenic and Depressed Patients by Frank Schneider, Hans Heimann, Waldemar Himer, Dietmar Huss, Regina Mattes, and Birgitta Adam